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Solids and holes

How simple shapes become bores, slots and pockets, and how to change a group again later.

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This is the most important idea in layerling, and it is quickly learned: Every shape is either a solid or a hole. A solid stays. A hole is a tool that takes material away.

Solid or hole

Select a shape and click „Bryła” or „Otwór” in its settings. The keyboard is faster: H makes the selection a hole, S makes it a solid again. Both are also in the menu a right click on the body opens. A hole is shown see-through so you can see where it sits. T makes a body see-through, say to look into a housing; a second press makes it opaque again. It works on the whole selection: if any body is already see-through, all become opaque, otherwise all become see-through.

As long as nothing is grouped, nothing happens with a hole. It just lies there and shows where something will disappear later.

The cylinder is a hole. It sticks out of the top of the cube so that it cuts all the way through.
The cylinder is a hole. It sticks out of the top of the cube so that it cuts all the way through.

Grouping

Select solids and hole(s) and click „Grupuj” (Ctrl+G). Now the holes remove the material from the solids they touch. What remains is one single new shape.

The result: a cube with a bore.
The result: a cube with a bore.

This is how you get:

If several solids are in the group, they are joined. Two solids that touch become a single part.

You can treat a group like a shape: move, rotate, colour, group again. „Rozgrupuj” (Ctrl+Shift+G) dissolves it and the individual parts are back.

Making a group a hole

A whole group can also be a solid or a hole. A simple rule applies:

Bundling

Sometimes parts should only stay together without becoming one - a white logo on a black plate for a multicolour print, say. That is what „Zestaw” (Ctrl+B) is for, as in Tinkercad. A bundle moves, turns and resizes like a shape, but nothing is merged:

„Rozgrupuj” (Ctrl+Shift+G) takes a bundle apart again, E opens it for editing like a group. Chamfer, fillet and hollowing do not work on a bundle, because it is not one body: group it for that, or work on its parts one by one. If a hole in the bundle should cut after all, group the bundle (Ctrl+G).

Intersection

„Część wspólna” keeps only what two or more bodies have in common. Lay two overlapping shapes on top of each other, select both and click it. That turns a cylinder and a box into a piece with one round and one straight side. A group counts the way it looks, holes included. If a hole is selected too, what remains is what all the solids share with all the holes.

Editing a group

If a bore turned out too small, you do not have to dissolve the group and rebuild. Select the group and click „Edytuj grupę” in its settings, the folder icon in the object list, or press E. A double click on the group does the same, as in Tinkercad, on a bundle too; if you would rather not, switch off „Dwuklik otwiera grupę lub zestaw” in the settings. A part only starts to move once the pointer has been dragged a few pixels, so a shaky click or double click does not nudge it. The parts now lie separately and you change them with every tool: make a hole larger, move a body, add a hole.

The group being edited: the bar at the bottom holds Cancel and Done, and the object list shows the parts.
The group being edited: the bar at the bottom holds Cancel and Done, and the object list shows the parts.

A bar appears at the bottom of the picture. „Gotowe” rebuilds the group, with its name, its colour and its state as solid or hole. „Anuluj” puts it back untouched.

If one of the parts is itself a group, you can edit it the same way, and so on as deep as your design goes. The bar shows where you are, for example "Bracket › Screw boss". „Gotowe” and „Anuluj” always finish the innermost group and take you one level back out. While you are inside a group, only the groups among its parts can be edited; to edit another one, finish first.

Unlike „Rozgrupuj”, which takes a group apart for good, editing keeps the group: its name and settings stay, and you can always go back with „Anuluj”.

A note: fillets and chamfers you had put on the whole group are lost on rebuild. The bar tells you so.

Splitting

„Podziel” in the „Modyfikuj” area cuts the selection in two with a plane - a part too big for the print bed, say, or one you want to see the inside of. Select one or more solids or holes and click it. A translucent plane shows exactly where the cut will go; nothing changes until you apply it.

„Podziel model” or Enter makes the cut, Esc cancels (while picking a face, the first Esc only stops picking). Every object the plane crosses becomes two closed bodies, named after their side, for example "Box (Z+)" and "Box (Z-)"; objects it misses stay as they are. A hole becomes two holes, and a hollowed body keeps its cavity. Both halves stay where they were - for printing, lay each one on its cut face with „Połóż płasko na ścianie”.

The halves are plain meshes: settings such as a cylinder's sides or a text's lettering are gone, so set those first. Ctrl+Z brings the original back in one step. Locked and hidden objects cannot be split.

Separating parts

If a shape consists of several separate pieces, such as text made of single letters, „Rozdziel części” splits it into independent shapes.